
Here is another update on the level editor I'm making. I had some struggles with the WinForms and XNA combination, because I couldn't use the Content Pipeline the way I was used to.
When you ran the program, it build all the assets with MSBuild in a temporary directory and removed those when you closed the program. This did allow me to use the assets, but the loading time became higher and higher if I added more assets.
Changing the build...