Tuesday, October 23, 2012

Here is another update on the level editor I'm making. I had some struggles with the WinForms and XNA combination, because I couldn't use the Content Pipeline the way I was used to. When you ran the program, it build all the assets with MSBuild in a temporary directory and removed those when you closed the program. This did allow me to use the assets, but the loading time became higher and higher if I added more assets.  Changing the build...

Monday, October 22, 2012

Instead of making an entire site to show some videos about projects I've done so far, I will post it here. Much more user-friendly and compact! Most of my work was made at the USAT, during my two years of enrollment. That's where I picked up programming (so that means I've started programming two years ago!), by making a Flash game. Which I unfortunately lost due to a human error on my FTP server. If anyone reads this: MAKE BACKUPS and not on...

Saturday, October 20, 2012

I finally got the camera controls to work properly. The orbiting, panning, zooming, scrolling and keyboard-movement now work the way I planned. All the movement is done in the CameraMan-class, a member of the Camera-class. The problem was that I couldn't get orbiting around an object to work without messing up rotations. After a lot of googling I found a useful way to accomplish this. The idea of setting the position to a transformed Vector3.Backward...

Friday, October 19, 2012

Clockwork Age is a project I am doing with a friend of mine, as preparation for the study we want to do at the NHTV in the Netherlands. I am aiming for the Game Programming-direction and Luc is aiming for the 3D visual art. We both stopped our study at the Utrecht School of Arts & Technology, because we both disliked the way the school treats its students, we both wanted to specialize something. We chose to do this after completing two full...
Yay, my first post on my very first devblog! First of all, let me introduce myself. I am Eric Polman, a student of at the moment of writing 19 years old. I live in the Netherlands in a small town called Eemnes. My interests lie in computers, games, game design, game programming, web development, web design, 3D art, listening to music and partying. That's practically everything I do, apart from my basic needs. I will use this blog to keep readers up to date about my current projects including Clockwork Age (a project I'm doing with a friend of...
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