Wednesday, December 19, 2012

After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! ) ), I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here (~5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. It features a simple Shoot 'm Up in which the player has a machine gun and Medipacks laying around the city (currently filled in...

Friday, December 7, 2012

It's been 4 days since I've posted anything, but I've done loads of work in the meantime. I've added sounds, HUD, replaying of level, loading screen, graphical update of the character, spawning enemies that will follow you, feedback on the enemies indicating health, added Medipacks(which heal 50%), a brand new environment with some graphics, added a MathHelper class with functions as Random(), Normalize(), etc., 2 types of collision (rectangular(somewhat...

Monday, December 3, 2012

I've made some major improvements to the functionality (and the graphics!). I've implemented mouse-aiming,  shooting of enemies (they die after 10 shots), enemies looking at the player, bullets with an owner, major improvements to the organization of code. I got the polymorphism to work and now I update all objects with one Vector. I also implemented a GetType() function in the GameObject (and deriving classes) to easily check what types are...
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